Boyarin said – the boyar did. See the gameplay “Troubles”

As developers from Cyberia Nova And they promised that the players showed the gameplay "Troubles" before the New Year. This demonstration was not in the usual format of "N the first minutes of the game", instead the studio weaved short fragments in a new development diary.

In the video about the game, the producer of the project spoke Andrey Belov, And to questions about the appearance of the characters in a historical context, the same Klim Zhukov.

Below are the most interesting details from the video that relate directly "Troubles".

The video is largely concentrated on local images that play the role of classes in the game, and not just skins. Read more about the armament of the warrior or Shisha in a separate news. The video shows gameplay differences.

The protagonist will have consumables, which are also assigned to certain images. The following examples are announced in the video: treatment potion, poison, dexterity potion.

Passing local quests will also depend on the images. For example, the warrior can settle the conflict with the bandits with the world and convince them without a fight to escape. In the same quest, if Yuri is in the image of Sagittarius, then only the power option of resolving the conflict will remain.

The situation with the Poles camp was also demonstrated in the video. Here only the image of the mercenary will make a conversation with NPC. Any other appearance will immediately force the Poles to attack the player.

Local locations will be so large that players can freely explore them, retreating from the beaten paths and paths. In deaf forests, gamers will be able to find chests and treasures with new weapons and other resources. It is also worth being afraid of random meetings with wild animals and robbers.

Before the release "Troubles"There is nothing left – the game will see the light on February 26, 2024 only on PC (VK Play).

December 30, 2023 Media: For 2023, Game Pass added games for a record $ 8.7 thousand

December 30, 2023 The best games of 2023 for Xbox and Switch according to Metacritic

Troubles

The best comments

Your face when you expect to see the gameplay, and get 10 minutes of chatter

… not in the usual format of "n the first minutes of the game", instead the studio weaved short fragments in the new development diary

After all, they do not have a ready half -hour fragment of the game, we remember this.

I can only say https://frenzinocasino.uk/withdrawal/ in my excuse that in the first paragraph I indicate the inconsistency of the promises of developers and final implementation)) when they promise to show the gameplay, and instead they release a diary with fragmented fragments – this is a flag.

Yes, they showed an awesome gameplay, most of the timing, the face of a bald barbecue, and games are good for two minutes, and even, looking at them, you might think that it would be better for the whole timing, there would be a bald muzzle. Yes, the release in February looks more truthful and true.

Now go to the site not from the foot, but with the appeal and gritting face.

Well, great, SG!

I would consider the release in principle for achieving. So far, it looks more like a project that all responsible persons will disappear a week before the release.

Animation of both faces and bodies personally clearly tells me that this is a crystalized scam. Obviously there they simply found several models, several animations (three in the camp are moving synchronously *. ). On all screenshots, the same vile mug of the protagonist, they did not even try to make different emotions at least to make screenshots. And how he is talking? Well, this is sorry, but even I, a person with a zero experience in animation, turned out better than that. As an example, the first attempt:

I am against the fact that even 50 kopecks of mine will be spent on this horror.

Gameplay, of course, in the timing of the video, the cat cried.

And the divine, what a disgusting animation in the dialogs, and on it the game will also focus on it right.

The rest of the animation in the video is more or less (at least from the mobile screen)

In fairness, the video is called "Developer Diaries". So they are shown ¯ \ _ (ツ) _/¯

Alexander wrote about gameplay, so it is worth kicking him for clickbeat)

The news six months before this one: "The creators respect Klim Zhukov, but are not going to cooperate with him".

What did I see … Well done artists, scenery and costumes on the main character are very beautiful. All.

– Clothes and models for secondary characters are all -born.

– The battle begins and ends with teleportation of weapons.

– From the creators “In the Witcher, a monstrous fighting” you are clearly waiting for the battles better, and not this touch.

– The director intentionally, throughout the game (40 hours), will concentrate our attention on the fortified animation of persons.

– How do you feel about people who, after several classes in a rocking chair, walk with a wheel with a wheel and spread their hands?)) Here are all like that =)))

But the breasts go on a hiking erotic trip for a borzot in their social. mesh.

That you don’t laugh? Not funny? Do not understand, yes? This is a gameplay.

I don’t know whose screenshots in the news, but their author coped with the task by 146%

All this dullness, rather. And there will be nothing there. God forbid, if the game comes out at all. Although, it is better not to.

How much they spent on this game there, including my taxes? It looks like that for yourself. Enthusiasts are now more high -quality with the budget of the Bank of beer

The character in this image will flutter from the target to the purpose of applying lightning attacks. The character in the game flares up constantly, zero animations of evasion and fluttering from the goal to the goal, stringing lightning attacks. So it is possible and good that the game goes only in VK VK. Do not disgrace the whole world. The game looks frank very weakly (with its PR from all the cracks as an answer to the witcher, but it seems as if barely climbed the threshold of the first part). Generally a garbage advertising of your project in the style of our answer to this project. You won’t do it like in that project, but there will be comparisons and shit to you, TC will not be exploited. It would be better to say that this is our answer by Piranha Bits and its Gothic series, but then the variability and participating mechanics should be gray! and will correspond to the level of B-class game/euro jank.

Lord, what is it? That it is instead of facial animation? This is what, the "revitalization" of the texture with a neuroset??

So the game is not Openvorld Zhezh

I’ll say more, to the clicker of the first witcher, with his chic animations of fencing, the turmoil in the current form as before Novirada from a boxer on foot.